Regulations
Please read our regulations carefully.
General Eligibility & Fees
- Only submissions through the awards.belgiangames.be submission forms are allowed.
- Submitting companies or individuals must be based in Belgium. Please note that your company registration or VAT number will be verified.
- Submission Fee: €50,- VAT excl. per game/studio
- Companies may submit multiple entries. However, each game requires its own submission form and entry fee. If you are submitting a game for a game category and a company for a studio category, a separate fee applies to each submission (one fee per game and one fee per company).
- Only digital games are allowed. No physical card, board or other games.
- Gambling and online casino games are not permitted. Submissions must not contain content that is racist or harmful in any way.
- Submitting a game or studio requires attendance at the award show in Depot Leuven on February 2, 2027. While the submission fee includes one entry ticket, nominated studios or games will receive an additional ticket for the ceremony.
- Entrants must own the rights to the game and all related visuals, or hold explicit written permission to submit them.
- By submitting the game the studio agrees that the submitted materials may be used in PR and communication by the Belgian Game Awards.
- The organization reserves the right to reject any submission not in line with our values & criteria.
- The organization reserves the right to cancel or alter an award category in case of insufficient relevant submissions (minimum 3).
Eligibility Period & Submission Deadlines
- Games released between November 8th 2025 and December 31st 2026 are eligible (Exception: Most Anticipated Release, more details see below).
- Note: Only full releases are allowed in standard categories. For multi-platform launches, the most recent version will be considered.
- Early Access releases can submit in the Most Anticipated Release category, if the release planning matches the category criteria (see Award categories and restrictions section)
- Submission deadline: Submit your game or studio before December 14th 2026, at midnight using the submission flow and links mentioned on this website. Late December Releases: If your game is scheduled to launch between December 15th and December 31st, Please reach out to the Belgian Games organisation directly (but don’t wait until December 14th to do so!)
Asset Requirements
Required Deliverables (Minimum Requirements)
To complete your application, you must provide the following items:
- Playable Build: A full game or playable demo (provided via Steam keys, itch.io links, etc.)
- Game Description: A detailed overview of your game in English
- Media Assets: A YouTube trailer, 3 screenshots, and a gameplay video highlighting the features that best fit your chosen category
Optional Deliverables (Strengthen your pitch)
We encourage you to include the following to make your case stronger: Reception metrics (units sold/acquired/downloaded etc.) or accolades (previous award nominations, festival selections, etc.)
Please note that the deliverables will be made available to the voting parties (see Voting Process and Timeline section)
Award Categories & Restrictions
Each game can be entered into a maximum of three categories. You can view full category descriptions and criteria here.
Belgian Game of the Year
- Automatic entry: All released games are automatically entered into the Belgian Game of the Year category (except for Best Student Game and Most Anticipated Release)
Most Anticipated Release
- Eligible games must be scheduled for release between December 31, 2026, and December 31, 2027.
- A playable demo or vertical slice must be provided via the submission form or via direct contact with the BGA organization.
- No Repeat Submissions: If a game was nominated in this category in a previous BGA edition, it cannot be resubmitted. Studios are, however, allowed to submit multiple different upcoming games.
Best Student Game
- School submissions only: Applications must be submitted directly by the school, not the students. Each school is limited to a maximum of three games.
- Applicable to Belgian higher education programs, vocational training, or other educational tracks offering a degree or trajectory in game development, or game design.
Studio Awards (Most Promising Start-Up, Best Tech Provider)
- Studios applying for these categories must use a separate Studio Submission Form
- Most Promising Start-Up criteria: Exclusively aimed at startups founded after January 1st, 2023.
Voting Process & Timeline
Voting Window & Key Dates
- December 17th 2026 – January 14th 2027: Official voting period.
- January 18th 2027: Nominees will be publicly announced.
- February 2nd 2027: Winners will be revealed during the Award ceremony.
Voting Breakdown per Category
- Industry-voted categories: With the exception of the three categories below, all awards are voted on exclusively by the local game industry (counting for 100% of the final score).
- Student Game of the Year & Most Promising Start-Up: These categories will be evaluated and decided entirely by separate expert juries.
- Most Anticipated Release: The winner will be determined by a split vote: 50% public audience vote and 50% industry vote.
- Per category 3 nominees will be chosen based on the outcome of the
Industry Voting Eligibility
- To ensure fairness, only professional entities (companies or freelancers) registered with a valid VAT number in Belgium are entitled to one vote per category.
- Eligible voters must be active in the Belgian game industry as one of the following:
- game development companies
- service providers
- investors or financial institutions
- PR agencies, marketing agencies, journalists, or content creators.
Voting Process
- Each voting entity will indicate their top 3 per category (1=3points, 2=2 points, 3=1 point)
- Three nominees and one winner per category will be selected based on the votes and breakdown mentioned in section “Voting breakdown per category”.
How to submit
- Register your game or studio. Submit your company name, registration/VAT number, game title, and contact details using this form.
- Await eligibility verification. After a brief check, you will receive an email containing payment instructions for the submission fee.
- Settle the submission fee. Pay via the provided link. Your submission includes one award show ticket, and nominees will receive an additional ticket for the ceremony.
- Complete your submission. Once payment is confirmed, you will receive a link to the official submission form to provide assets, category selections, and your motivation.
Category Description & Criteria
| Game Awards | Description | Voting Criteria |
| Belgian Game of the Year | A game that brings the best quality and experience to its audience. The best Belgian game of the year across genres, platforms and communities. | • Overall execution and lack of technical flaws. • Innovation within or beyond its specific genre. • Commercial success, player reception, or cultural impact. |
| Best XR Game | Games developed specifically for VR/AR/XR devices that are flawless and make use of the unique user interface in a creative and innovative way. | • Innovative use of 3D spatial environments and perspective. • Intuitive, comfortable, and responsive physics-based or motion controls. • Optimization and performance stability (maintaining high framerates to avoid motion sickness). |
| Best Applied Game | Titles designed with a primary purpose beyond pure entertainment or artistic purposes, such as education, healthcare, or social awareness. | • Measurable impact or efficacy in achieving its goal (e.g., knowledge retained, therapeutic benefit). • Retention (whether the game is actually engaging enough for the target audience to keep playing). • Seamless integration of the educational/functional message into the core gameplay mechanics. |
| Best Narrative | Games with the most compelling storytelling, scriptwriting, character development, and narrative design. | • Quality of writing, dialogue, and world-building. • Narrative agency (how well the player’s actions impact or reveal the story). • Emotional resonance and thematic originality. |
| Best Audio | Games that excel in sound design, musical scoring, sound effects, voice acting, and audio implementation | • Composition quality and structural dynamics of the soundtrack. • Precision, realism, or stylistic depth of the sound effects (SFX). • Dynamic mixing (how well music, dialogue, and ambient sounds adjust contextually during play) |
| Best Art | Games that stand out in visual art, art direction, animation, and overall aesthetic beauty. | • Striking and recognisable art direction able to catch the player’s eye in a moment’s notice. Think of UI, environments, and character assets. • Use of lighting, color theory, and visual effects to direct player attention and set tone. • Technical execution of animations and asset rendering. |
| Best Game Design | Titles that demonstrates well executed, balanced or inventive game mechanics, system design, or level layouts. | • Originality of the mechanics and how they evolve throughout the game. • Pacing, structure of the levels. • The “game feel” |
| Best Multiplayer Game | Games that deliver the finest cooperative or competitive experience, bridging players together online or locally. | • Netcode stability, matchmaking efficiency, and minimal latency. • Design balance (ensuring fairness in competitive titles or deep synergy in co-op). Is it fun or frustrating? • Systems built for community retention, fair play, and anti-toxicity. |
| Most Anticipated Release | Unreleased Belgian games currently in active development that show great potential and/or community interest. A playable build or demo is required. Targeted release between December 31st 2026 and December 31st 2027. | • Community engagement, wishlist metrics, or media coverage. • The innovation and promise shown in the vertical slice or playable demo. • Core gameplay and “fun-factor”. |
| Student Game of the Year | Games or game projects developed by a student or group of students as a part of their curriculum at one of the Belgian schools offering a degree in game development, game design or other relevant game educational programs. | • Core gameplay and “fun factor.” • Technical execution given the team size and development timeline. • Scope management (a focused, complete, and polished experience over a bloated, unfinished one). |
| Studio Awards | Description | |
| Most Promising Start-Up | Newly established Belgian company – development of IP, service provider, etc. founded after January 1st 2023 – that has demonstrated potential, business intelligence, and creative vision early in its lifecycle. This category is not limited to game developement only but awards all companies active in any part of the gamesector (PR, influencer marketing, publishing, middleware, etc.) | • Originality and commercial viability of the studio’s pipeline, IP, services, etc. • Clear demonstration of strong teamwork and technical/creative capability. • Strategic vision and potential for long-term survival in the industry. |
| Best Tech Provider | Companies that push the boundaries of gametech and its implementation. Celebrates the most impressive technological achievements, which can include a company’s custom engine tools, advanced physics simulation, unique networking architecture, or third-party middleware pipelines. |
• Complexity and originality of the software engineering or hardware integration. • Performance metrics if applicable • Utility and impact of the technology on the game’s development workflow or final performance. |