Impermanence

The Orpheum theatre should have stayed abandoned.

Instead, you return night after night — carrying boxes of toys, photographs, trophies, drawings, fragments of a life — rebuilding your son’s room beneath the theatre’s dead stage lights.
You tell yourself it’s science. That you will fix it.

Through sound, you begin pulling something back from the static. Tiny motes appear in the air. Echoes answer your voice.
But something else is listening too.

Impermanence is a first-person narrative horror experience about grief, obsession, and the act of refusing to let go.
Transform a decaying concert hall into a shrine to memory.
Use the principles of acoustic levitation to stabilize fragile fragments of presence.
Hold on as a force older than grief pushes back.

There are no weapons. No monsters waiting in the dark.
Only the slow realization that the world is trying to correct what you’ve done.

DEVELOPER

Bad Choices Loud Noises

RELEASE DATE

2027-07-30

PLATFORMS

AWARD CATEGORIES

COLLABORATIONS

Co-development: Duckosaurus Games
Music & Sound: Venus Theory
Voice Acting: Christopher Tester (the Father)
PR: Pirate PR

With the support of: Vlaams Audiovisueel Fonds (VAF), Flanders Game Hub and the Belgian Tax Shelter