Nebelmer is a dynamic exploration game set in a mini-open world, based on movement and the understanding of environmental features. We take on the role of “Ixe”, a young boy who, encouraged by Grandma's stories, decides to leave his village to discover the world, where he will uncover the truths behind the villagers' myths.
Exploration is at the heart of Nebelmer, and this is reflected in both the narrative and the gameplay. The aim is to give players a real sense of discovering a world they don't know, and to encourage them to take the time to explore the entire map. All this takes place in a peaceful, pressure-free atmosphere, inviting the player to contemplate.
DEVELOPER
RELEASE DATE
PLATFORMS
AWARD CATEGORIES
COLLABORATIONS
Brume Studio
Jérôme Dacremont – Producer / Technical Artist
Peter Lecoq – Narrative Designer / 3D Artist
Caroline Hubert – Game Designer / Level Designer
Laszlo Bougard – Game Designer / Character Artist
Pierre Thoelen – Technical Artist / Programmer
Thomas Steller – Technical Artist / Programmer
Gilles Remy – Technical Artist / Programmer
Jordane Berote – 3D Artist
External
Malo Puget – Composer
Quentin Neven – English Translator
Ryuto Kitamura – Japanese Translator
Gaël Gilson – Coach
NOMINATIONS