Lunar Strike is a single-player narrative adventure and exploration game set on the Moon’s South Pole in 2119. You play as Bo, a post-human archivist tasked with documenting the last lunar colony just as a devastating sabotage threatens its survival.
The core loop centers on scanning, recovering, and preserving scientific, cultural, and technical records before the colony’s collapse. Every decision determines what knowledge endures and what is lost, pushing players to confront ethical questions of survival versus heritage.
Grounded in astrophysics, orbital mechanics and real lunar research, Lunar Strike emphasizes survival through oxygen, energy and environmental management rather than combat. Its inclusive vision of the future highlights diverse voices and perspectives, reflected in both the characters and the cultural legacy players work to safeguard.
Blending speculative fiction with hard science, Lunar Strike offers a race against time where your choices shape memory, responsibility, and the last traces of humanity on the Moon.
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The development team flies under the duckosaurus team. A warm thanks to Jhonie, Saartje, Nico, Francois, Brent, Isha, Joris, Hanne, Jakub, Piotre, Iulian, Noah, Arnout, Bert and the pixel nexus team.
But we also like to shout out to the cognition team: Frank, Angelo, Ed, Stephie, Ken, Krista, Vlad, Piet, Stefaan, Anne-Laure, Arne, Mel, Bart, Matthias, Milan, Reno, Suzanne, Bavo, Danny, Evert, Ewoud, Joram, Pieter-Jan en Tom